ЧарочервьHexworm Существо 4
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Маленький Животное
Description
These gray larvae inch across the ground with an instinct to feed on magic.
Вспомнить информацию - Animal ( Природа): СЛ 19
Неспециализированное знание: СЛ 17
Специализированное знание: СЛ 14
Вспомнить информацию - Animal ( Природа): СЛ 19
Неспециализированное знание: СЛ 17
Специализированное знание: СЛ 14
Source Howl of the Wild
Perception +10; arcanosense (precise) 60 feet
Skills Acrobatics +10, Arcana +12, Stealth +9
Str +2, Dex +4, Con +3, Int -5, Wis +1, Cha +0
Arcanosense A hexworm can sense sources of magic at the listed range as though it has a 4th-rank detect magic constant innate spell.
AC 20; Fort +11, Ref +14, Will +6
HP 45; Resistances arcanovore
Arcanovore A hexworm has resistance 5 against all damage caused by spells.
Speed 20 feet
Melee mandibles +8 [+3/-2], Damage 2d6+2 piercing plus Arcane ConsumptionArcane Consumption The hexworm attempts to consume the magic of an adjacent magical effect or unattended magic item. It attempts a counteract check against the target with a +11 modifier. On a success, the magical effect ends. A magic item instead becomes a mundane item for 1 round. The hexworm gains 2d8 Hit Points.Arcanotaxis Requirements The hexworm has detected a source of magic with its arcanosense; Trigger The hexworm's turn begins; Effect The hexworm Strides up to its Speed toward the nearest source of magic it can detect.
Perception +10; arcanosense (precise) 60 feet
Skills Acrobatics +10, Arcana +12, Stealth +9
Str +2, Dex +4, Con +3, Int -5, Wis +1, Cha +0
Arcanosense A hexworm can sense sources of magic at the listed range as though it has a 4th-rank detect magic constant innate spell.
AC 20; Fort +11, Ref +14, Will +6
HP 45; Resistances arcanovore
Arcanovore A hexworm has resistance 5 against all damage caused by spells.
Speed 20 feet
Melee mandibles +8 [+3/-2], Damage 2d6+2 piercing plus Arcane ConsumptionArcane Consumption The hexworm attempts to consume the magic of an adjacent magical effect or unattended magic item. It attempts a counteract check against the target with a +11 modifier. On a success, the magical effect ends. A magic item instead becomes a mundane item for 1 round. The hexworm gains 2d8 Hit Points.Arcanotaxis Requirements The hexworm has detected a source of magic with its arcanosense; Trigger The hexworm's turn begins; Effect The hexworm Strides up to its Speed toward the nearest source of magic it can detect.